![]() Choosing a right tool for your job is crucial for better communication with a team of developers or a client. So, what kind of tool you should use? It pretty much depends on what effect you want to achieve and what you want to do. Some of them were corny but few after some polishing will do. Prototypes on the other hand, are the new jokes that you tested on your friends at last Friday’s party. If you look at the design as a form of communication, your end product is like a well-crafted stand up comedy piece that makes everyone laugh to tears. It doesn’t matter if this is your new Android app or a watering can. Having prototyping as a step in your designing process helps you validate your ideas, explain them to others or test already existing concepts with real customers. It saves your time and simplifies your message. You’re trying to explain something with words but realizing that it’s so much simpler to sketch your ideas on a whiteboard or a piece of paper. Companies outdo each other in creating features that will make it even easier to show rather than tell. There are so many different apps and possibilities that you can’t ignore it any more. I’d actually love to see a merge of powers for a faster growth and much better products.World of prototyping tools is on fire right now. I’m still waiting for a more complete product, as now I have to jump from one to another to be able to continue my design flow. The downside is that it can get pretty nasty to work with, it has a harsh learning curve and I would personally use it only when I know exactly what I want to do, as I wouldn’t want to spend too much time blundering, the only result being frustration for wasting too much time for a small animation. ![]() Origami exports code for Android, iOS and web, and talking to a few developers they said that the code is indeed helpful for translating the created visuals into realistic code. ![]() I also learned that Origami is to be used only when you have settled down on an idea, you have an as-much-as-possible final flow and design and you want to help your fellow developers with implementing the animations. I also liked how easy you can create animations with a really natural feel, and I love the algorithms based on friction and elasticity, as it feels more close to reality. Let's not forget to thank the guys for contributing to our evolution! Flinto felt a bit unwieldy for this matter. You have a shape tool and a text tool, you can set rounded corners to a shape, clip a photo in it, set a text size, and so on. I also liked that, unlike on Flinto, Principle has a couple of basic but really useful tools that come in handy when you don’t want to export a gazillion of png’s with different text, or different backgrounds. You can also create boards, for moodboard or style guides, for example. You can use Dropbox, Google Drive or Box to keep the files synced, which is really cool. You can stock and share the screens and prototypes with your colleagues or clients, giving them the possibility to leave comments. I found that for wireframing and checking out quickly if the app flow makes sense InVision seems the most simple, usable and useful. These aren’t all the tools that I tried, but they are the most relevant. I made a final list and broke down in a few categories my favourite ones: So I found a pretty complete list of prototyping tools and started trying some of them. People were just blathering around instead of sharing constructive feedback. Then I found a topic on Designer News on Flinto, and then a huge list of evil-minded comments. I was pretty amazed that people would say only ‘use what’s more convenient for you’. I started rummaging the internet for opinions and reviews, hoping that I needn’t try all of them, but all I could find were general reviews and general comparisons. ![]() I would have loved to see, though, different approaches and maybe more features with some of them. An idea that would take days to implement can be tested in a few hours with a prototyping tool. I’m sure that there was this need to create a way in which designers would be able to express their ideas better and faster to the client as well as to the developers, without having to implement, review and re-implement. There was this burst of prototyping tools, pretty similar, to be honest, with only a few ones to stand in front. Something really interesting happened in the design world in the last few years. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |